JOSEPH RINTOUL: GAME ARTIST
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Beginnings, Goals, and Mutterings

8/26/2012

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    Well, here I am. I never thought I'd end up here in the blog-o-verse, but these things have a way of catching up to you. "But why?!" You cry out, "You've got a comic! That should be your blog!" Well, you are correct, mysterious internet person, I do in fact have a comic. One that I'm working
anxiously to reboot. Those goals are the exact reason why I'm beginning this blog. My comic, although very dear to me, is not a way to showcase the other art I create, and my portfolio, which the rest of this site was constructed for, is no way to show the process work I create. This blog is a happy middle-ground. A place to organize my thoughts and process work, in a much less formal environment than putting it directly on my portfolio page. I have so many sketchbooks, all of them chock full of doodles and beginnings. All of them are good images, but they're either not developed enough to turn into fully rendered drawings or, more likely, I'm simply lazy. By taking a selection of those images and posting them here, it gives me a direction for the sketches to go. In recent months, I've learned that I've been simply drawing from muscle memory on a lot of my images, and not really exploring how it will look, or conversely, I've gotten so locked into the construction lines of a piece that by the time I come around to drawing the figure it's already stiff and lifeless, and I move on. My sketchbooks are filled with half finished arms, legs, hands, faces, and who knows what else. By sharing these pieces I can show you both the triumphs and the failures, and hopefully we can both learn something along the way.
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  • Home
  • Portfolio
  • Games
    • The Metronomicon
    • The Choreographist
    • The Weaponographist
    • Brain Frame
    • The Darkside Detective: A Fumble in the Dark
    • GRIME
    • Kardboard Kings
  • Contact & Commissions
  • Services for Content Creators
  • Sketchbook