Playing around with painting again, this time trying to pay extra close attention to the tonal differences between light and shade in direct sunlight with cast shadows and reflected light. I'm quite happy with this piece so far.
I'm also trying to limit myself from excessively saturated color palettes, as well as limiting the harshness of highlights and speculars for a more diffused, uniform look.
I've been trying to work with applying blocks of color directly to the canvas, rather than my more methodical (and often wooden) method of slow sketching followed by blocking in color and renders. I need to tighten up the creature's face, but I'm actually quite happy how the gentleman turned out. I don't know if I'll make this into a finalized version, but I feel it would be fun to do something with these two again.
Here's one of the more comic style pieces that I've done using the template files I discussed earlier to help with color picking and quick renders. It's really proving to be quite useful, especially with quick concepting and colors. What would have taken me much longer originally can now be completed within half that time, with a nice sense of consistency between pieces. It's also proving to be very useful in painting quick good-looking skin-tones, which is one of my favorite things to paint.
I'm back in studio after a trip to the home-state to relax and see the family. While I was there, I had my basic art supplies, but my main digital setup was left here in studio. The advantage of that however was being able to get back into pencil and pen work. The image to the left is the some of the coloring progress on this image, one of the many done over the course of the vacation. I'm hoping to get it finished fairly soon, I'm really enjoying doing such painted renders over such simplistic line work. Normally, I would have stuck to pure comic style coloring, so it's fairly encouraging seeing a cross over between my comic work and my digital paintings. The finished version of this is definitely going into the portfolio paintings, I think it'll be another milestone.
"The aim of every artist is to arrest motion, which is life, by artificial means and hold it fixed so that 100 years later, when a stranger looks at it, it moves again since it is life" -Faulkner
Recently, during my coffee in the morning, I've been going through old art books that I own to refresh my memory and see if the lessons I learned from them still hold true. Today's reading is from a gem of a book I purchased a few years ago. It's called "Force: Dynamic Life Drawing for Animators" and it is one of the best books for any aspiring character artist. The reason? It focuses not on 'here's how to draw a nose, but rather more on how to get out of your own way as an artist. It forces you to acknowledge your own limitations, and then blow past them by using energy and confidence in line and form. Getting this book was ground breaking for me, and it's the only book I own where I've drawn in. I was so caught up in the lessons and theory that it was teaching that I couldn't even break away to find a sketchpad. Essentially, it shows you how to recognize the rhythm of opposing forces that go into making a figure look alive, and how to recognize them in yourself and others. Chances are you're sitting in a computer chair while you're reading this. Do you feel that slight pinch in the small of your back, caused by the gravity pushing your midsection down and into the chair? How about that slight tension in the back of your shoulder-blades because of your arms sitting on the arm rest. Are you drinking a beverage? Then you'll feel the tension and force on the inside of your upper arm when you lift it to your mouth. That kind of thought and secondary realization is only the beginning of this book. It shows you that vitality and humanity can come though, and not only that, but NEEDS to show through on your drawings. It makes you explain what you see, rather than just copying it, and showing you how to draw with clear directional forces that make your characters alive, rather than a simple representation. It teaches you to always have something to say in a particular piece, and how to draw with excitement rather than getting caught up in the minor details that can be so very self-defeating at times. Confidence, vitality, humanity, and from that comes works that you can always be proud of.
In addition to the bear this morning, here are a selection of pictures I did for the ever popular subreddit r/redditgetsdrawn. It's a very welcoming place where people upload images of themselves to be drawn in whatever style you wish (generally speaking.) It's an excellent place to go for a quick warm up or idea sketch, as most of these took under 20 minutes. As you can see, for rendering I used the softer brush and eraser to sculpt the lines and render all on one layer. I'm still playing around with different coloring techniques, but it seems that a layer above the line art set to multiply works fairly well. The only problem is it eliminates the pre-existing highlights, so one needs to go back and repaint those in. It's a bit of an inconvenience, but it gives you a chance to go over your highlights one more time and make sure they're rendered the way they should be. The more you have to redraw something, the more practice you get to make sure its accurate. After that, a quick gloss over with a high opacity white pumps up the highlights and adds shines and specular lighting for the final pass.
For today's warm up sketch, I focused on using the technique mentioned previously about using the eraser to shape and shade the figure. I need to gain more confidence with using bigger brushes, especially in the rendering stage because the brush-strokes are pretty visible in this one. Regardless, I had a lot of fun with it today, and I think it made for a rather fun warm-up sketch. I think using the paper overlay for the BG helped too, but I'll play around with that and maybe scan in some images. A high-res scan of a toothy watercolor paper makes for a really good texture overlay that helps make digital pieces pop. More at 11.
My nephew lost a tooth recently, and inspired this particular piece. Full size -here-. Now, even though this started out as a quick sketch/joke image, it quickly turned into a very fun exercise in edge control and limiting myself with layers. I've always had a bit of an addiction to layers in Photoshop, and have recently been trying to work on single layer images to force myself to really consider the image as is, rather than saying to myself, "Oh, I'll just fix that later on another layer." Invariably, that particular vein of thought is forgotten, and the image looks sloppy. That, or I'll have to look through many many different layers to find the one that has the thing I'm trying to fix on it. This technique however is very simple, and I've used it successfully before on both a Jelly-Fish and a Mermaid (NSFW). Working with only black and white, and a brush with opacity and flow controlled by pen-pressure, I use this to paint in the lines, and then use the eraser to sculpt in the line by erasing from the outside in.
Well, here I am. I never thought I'd end up here in the blog-o-verse, but these things have a way of catching up to you. "But why?!" You cry out, "You've got a comic! That should be your blog!" Well, you are correct, mysterious internet person, I do in fact have a comic. One that I'm working
anxiously to reboot. Those goals are the exact reason why I'm beginning this blog. My comic, although very dear to me, is not a way to showcase the other art I create, and my portfolio, which the rest of this site was constructed for, is no way to show the process work I create. This blog is a happy middle-ground. A place to organize my thoughts and process work, in a much less formal environment than putting it directly on my portfolio page. I have so many sketchbooks, all of them chock full of doodles and beginnings. All of them are good images, but they're either not developed enough to turn into fully rendered drawings or, more likely, I'm simply lazy. By taking a selection of those images and posting them here, it gives me a direction for the sketches to go. In recent months, I've learned that I've been simply drawing from muscle memory on a lot of my images, and not really exploring how it will look, or conversely, I've gotten so locked into the construction lines of a piece that by the time I come around to drawing the figure it's already stiff and lifeless, and I move on. My sketchbooks are filled with half finished arms, legs, hands, faces, and who knows what else. By sharing these pieces I can show you both the triumphs and the failures, and hopefully we can both learn something along the way.
A collection of sketches,